Which Chase Patterns Come with Which Controllers?
Below is a list of all of the patterns included with each of our controller models.
3 Track Smart Chaser
Each of the following patterns are pre-programmed into the 3 Track Smart Chaser:
- Basic Chase (2 & 3 Track)
- Basic Wave (3 Track)
- Slow Chase (2 & 3 Track)
- Slow Wave (3 Track)
- Chase w/ Delay on Step 1 (2 & 3 Track)
- Chase w/ Delay on Steps 1 and Last Step (3 Track)
- Wave w/ Delays on Steps 1 and Last Step (3 Track)
- Chase w/ Blank (3 Track)
- Negative Chase (3 Track)
- Build Up (2 & 3 Track)
- Speller (3 Track)
- Multi-Sequence (3 Track)
4, 6, and 8 Track Smart Chasers and Programmables
Each of the following patterns can be set to run on as many tracks as the controller model has
(2, 3, 4, 5, 6, 7, and 8 tracks):
- Basic Chase
- Basic Wave
- Slow Chase
- Slow Wave
- Chase w/ Delay on Step 1
- Chase w/ Delay on Step 1
- Chase w/ Delay on Steps 1 and Last Step
- Chase w/ Delay on Steps 1 and Last Step , Version 2
- Wave w/ Delays on Steps 1 and Last Step
- Negative Chase
- Negative Chase, V2
- Build Up
- Build Up and Down
- Build Up and Down, V2
- Speller
- Speller, V2
- Multi-Sequence (NOT available in 2 Tracks)
- Multi-Sequence, V2 (NOT available in 2 Tracks)
- Present Throw (NOT available in 2 Tracks)
- Bowling (NOT available in 2 Tracks)
Additional Patterns Included with 8 Track or More Models:
Each of these patterns require a minimum of 8 tracks to run properly.
They are included with the 8 Track Smart Chaser and The 8, 10, 12, 14, 16, 18, 20, 22, and 24 Track Programmable Controllers.
- Cannon w/ 2 Arms
- Cannon 2/ 3 Arms
- Snowball Fight
- Baseball w/ 6 Balls
- Tennis w/ 2 Arms
- Tennis w/ 3 Arms
- Fishing w/ 3 Poles
- Golfer, Version 1
- Golfer, Version 2
Descriptions and Examples of Included Patterns
Below are descriptions and examples of each of the many patterns included with our controllers.
- Click on the links to see animated examples of each pattern.
- Click on the “Click for more information” arrows for more details including which controllers include that pattern, more about how the pattern works, and display ideas that can be created with that pattern.
Chase (Basic Chase)
Descriptions:
Version A:
Sequentially turns each track on, one at a time, at the standard speed range of 1/20th of a second to 2 seconds per step
Version B (Chase Slow):
A slower chase pattern, with a slower speed range of 2-6 seconds per step
Animated Examples:
→ See Version A and Version B examples for 2, 3, 4, 5, 6, 7 or 8 tracks
→ 2 Track Chase - Waving Santa
→ 3 Track Chase—Basic Example → 3 Track Chase Train Examples (Wheels Turning)
→ 4 Track Chase → 5 Track Chase → 6 Track Chase
Descriptions:
Version A: | Sequentially turns each track on, one at a time, at the standard speed range of 1/20th of a second to 2 seconds per step |
Version B (Chase Slow): | A slower chase pattern, with a slower speed range of 2-6 seconds per step |
Animated Examples:
→ See Version A and Version B examples for 2, 3, 4, 5, 6, 7 or 8 tracks
→ 2 Track Chase - Waving Santa
→ 3 Track Chase—Basic Example → 3 Track Chase Train Examples (Wheels Turning)
→ 4 Track Chase → 5 Track Chase → 6 Track Chase
More About the Basic “Chase” Pattern:
The basic chase patter is automatically pre-programmed into ALL of Flash Track Lighting's controllers and can be run with as few as 2 tracks or up to as many tracks as the controller has.
(Look at your controller's instructions, printed on the controller, OR under the Instructions section of this website, for specific dip switch settings.) |
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Chase, Delay on 1
Descriptions:
Version A: | Chase with a Delay on Step 1 Basic Chase Pattern (sequentially turns each track on, one at a time) with step 1 staying turned on 3x longer than the other steps |
Version B: | Same pattern as version A, but with a slower speed range of 2-6 seconds per step |
Animated Examples:
→ See Version A and Version B examples for 2, 3, 4, 5, 6, 7 or 8 tracks
→ Examples of Santa Skiing Display
(using 6 Track, Chase Delay on 1)
More About the "Chase with a Delay on 1" Pattern:
This pattern is automatically pre-programmed into ALL of Flash Track Lighting’s controllers and can be run with as few as 2 tracks or up to as many tracks as the controller has. (Look at your controller's instructions, printed on the controller, OR under the Instructions section of this website, for specific dip switch settings.) |
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Chase, Delay on 1 & Last
Descriptions:
Version A: | Chase with a Delay on the First and Last Steps Basic Chase Pattern (sequentially turns each track on, one at a time) in which the first and last steps stay turned on 3x longer than the other steps |
Version B: | Same pattern as version A, but with an overall slower speed range of 2-6 seconds per step |
Animated Examples:
→ See Version A and Version B examples for 2, 3, 4, 5, 6, 7 or 8 tracks
→ Examples of Rudolph Flying
(using 5 Tracks)
More About the "Chase with Delays on 1st and Last Steps" Pattern:
This pattern is automatically pre-programmed into ALL of Flash Track Lighting’s controllers and can be run with as few as 2 tracks (only available in 3 track mode on the 3 Track Smart Chaser) or up to as many tracks as the controller has. (Look at your controller's instructions, printed on the controller, OR under the Instructions section of this website, for specific dip switch settings.) |
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Negative Chase
Descriptions:
Version A: | Reverse of the chase pattern - sequentially turns 1 track off at a time, with all others on |
Version B: | While version 1 Negative Chase turns 1 track off at a time with all others on, this Version B pattern turns 2 tracks off at a time, while all others remain on |
Animated Examples:
→ Example of Train Wheels Turning
(using 6 Track , Chase Delay on 1)
More About the "Negative Chase” Pattern:
This pattern is automatically pre-programmed into ALL of Flash Track Lighting’s controllers and can be run with as few as 2 tracks (only available in 3 track mode on the 3 Track Smart Chaser) or up to as many tracks as the controller has. (Look at your controller’s instructions, printed on the controller, OR under the Instructions section of this website, for specific dip switch settings.) |
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3 Track Chase with Blank
Descriptions:
Version A: | A chase pattern that adds a “blank” delay (a delay with all lights off) at the end of step 3, after which the pattern repeats.
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Animated Examples:
No examples of this pattern are available at this time
No additional information about “3 Track Chase with Blank” is available at this time.
Back and Forth (Wave)
Descriptions:
Version A:
Turns lights on and off in a back and forth motion, like an ocean wave
Version B (Back and Forth Slow):
While version 1 Back and Forth turns the lights on and off in a basic back and forth motion, version 2 adds delays on the first and last steps.
Animated Examples:
→ See Version A and Version B examples for 2, 3, 4, 5, 6, 7 or 8 tracks
→ 3 Track Wave - Bell Ringing
→ Examples of Santa Waving (2 and 3 track) and Bells Ringing (4 track)
Descriptions:
Version A: | Turns lights on and off in a back and forth motion, like an ocean wave |
Version B (Back and Forth Slow): | While version 1 Back and Forth turns the lights on and off in a basic back and forth motion, version 2 adds delays on the first and last steps. |
Animated Examples:
→ See Version A and Version B examples for 2, 3, 4, 5, 6, 7 or 8 tracks
→ 3 Track Wave - Bell Ringing
→ Examples of Santa Waving (2 and 3 track) and Bells Ringing (4 track)
More about the Back and Forth/ Wave Pattern:
This pattern is automatically pre-programmed into ALL of Flash Track Lighting’s controllers and can be run with as few as 2 tracks or up to as many tracks as the controller has.
(Look at your controller's instructions, printed on the controller, OR under the Instructions section of this website, for specific dip switch settings.)
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Build Up
Descriptions:
Version A:
Sequentially turns each track on, keeping it on until all tracks are on, then turns all tracks off together
Animated Examples:
→ See Version A and Version B examples for 2, 3, 4, 5, 6, 7 or 8 tracks
→ Christmas Tree Turning On (5 Track Build Up)
Descriptions:
Version A: | Sequentially turns each track on, keeping it on until all tracks are on, then turns all tracks off together |
Animated Examples:
→ See Version A and Version B examples for 2, 3, 4, 5, 6, 7 or 8 tracks
→ Christmas Tree Turning On (5 Track Build Up)
More about the Build Up Pattern:
This pattern is automatically pre-programmed into ALL of Flash Track Lighting’s controllers and can be run with as few as 2 tracks or up to as many tracks as the controller has.
(Look at your controller's instructions, printed on the controller, OR under the Instructions section of this website, for specific dip switch settings.)
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Build Up and Down
Descriptions:
Version A:
A build-up pattern that builds up from track 1 to the last step, and then reverses back down from the last track to track 1, sometimes used for a Jack in the Box display
Version B:
A build-up pattern that builds up/ turns on from track 1 to the last track, and then builds down/ turns off from track 1 to the last track, like a slinky
Animated Examples:
→ See Version A and Version B examples for 2, 3, 4, 5, 6, 7 or 8 tracks
→ Jack in the Box (3 Track Build Up)
Descriptions:
Version A: | A build-up pattern that builds up from track 1 to the last step, and then reverses back down from the last track to track 1, sometimes used for a Jack in the Box display |
Version B: | A build-up pattern that builds up/ turns on from track 1 to the last track, and then builds down/ turns off from track 1 to the last track, like a slinky |
Animated Examples:
→ See Version A and Version B examples for 2, 3, 4, 5, 6, 7 or 8 tracks
→ Jack in the Box (3 Track Build Up)
More about the Build Up and Down Pattern:
This pattern is automatically pre-programmed into all of Flash Track Lighting’s controllers that are 4 track models or higher. This pattern can run with as few as 2 tracks or up to as many tracks as the controller has.
(Look at your controller's instructions, printed on the controller, OR under the Instructions section of this website, for specific dip switch settings.) This pattern is not included with the 3 Track Smart Chaser.
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Speller
Descriptions:
Version A:
A build-up pattern that ends with all tracks flashing on and off together 3 times, often used for spelling out a word on a sign
Version B:
The same pattern as Version A, but with more flashes and a longer delay at the end
Animated Examples:
→ See Version A and Version B examples for 3, 4, 5, 6, 7 or 8 tracks
→ Speller Sign for “Casino” (7 Track Speller)
Descriptions:
Version A: | A build-up pattern that ends with all tracks flashing on and off together 3 times, often used for spelling out a word on a sign |
Version B: | The same pattern as Version A, but with more flashes and a longer delay at the end |
Animated Examples:
→ See Version A and Version B examples for 3, 4, 5, 6, 7 or 8 tracks
→ Speller Sign for “Casino” (7 Track Speller)
More about the Speller:
This pattern is automatically pre-programmed into ALL of Flash Track Lighting’s controllers and can be run with as few as 2 tracks or up to as many tracks as the controller has.
(Look at your controller's instructions, printed on the controller, OR under the Instructions section of this website, for specific dip switch settings.)
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Multi-Sequence
Descriptions:
Version A:
A 20-second continuous, repeating loop of 8 different chase patterns, with each pattern lasting 1-3 seconds
What Patterns Multi-Sequence Goes Through
1) Performs a basic chase, with all tracks chasing to the right, 6 times, at a fast speed
2) Performs a chase, with all tracks chasing in the opposite direction to the left, 6 times, at a fast speed
3) Alternating tracks flash on and off together, at a very fast speed, 32 times
a. This means that all of the even tracks will flash on together once, then all of the odd tracks will flash on together once, and this will repeat until both sets of tracks have each flashed on and off 16 times. This creates a shimmering or glitter-like effect.
4) All of the tracks build up, and then turn off. This repeats 4 times.
5) All of the tracks turn on together, and stay on together for a 3 second hold.
6) All of the tracks flash off together, and then flash on together, 3 times.
7) All of the tracks turn on, and stay on together for a 2 second hold.
8) All of the tracks chase back and forth, at a fast speed, 6 times.
*At this point, the cycle goes back to step 1 and repeats.*
Animated Examples:
→ Dancing Trees (using 4 track multi-sequence)
Descriptions:
Version A: | A 20-second continuous, repeating loop of 8 different chase patterns, with each pattern lasting 1-3 seconds
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1) Performs a basic chase, with all tracks chasing to the right, 6 times, at a fast speed
2) Performs a chase, with all tracks chasing in the opposite direction to the left, 6 times, at a fast speed
3) Alternating tracks flash on and off together, at a very fast speed, 32 timesa. This means that all of the even tracks will flash on together once, then all of the odd tracks will flash on together once, and this will repeat until both sets of tracks have each flashed on and off 16 times. This creates a shimmering or glitter-like effect.
4) All of the tracks build up, and then turn off. This repeats 4 times.5) All of the tracks turn on together, and stay on together for a 3 second hold.
6) All of the tracks flash off together, and then flash on together, 3 times.
7) All of the tracks turn on, and stay on together for a 2 second hold.
8) All of the tracks chase back and forth, at a fast speed, 6 times.
*At this point, the cycle goes back to step 1 and repeats.*
Animated Examples:
→ Dancing Trees (using 4 track multi-sequence)
More about the Multi-Sequence Pattern:
This pattern is automatically pre-programmed into ALL of Flash Track Lighting’s controllers and can be run with as few as 3 tracks or up to as many tracks as the controller has.
(Look at your controller's instructions, printed on the controller, OR under the Instructions section of this website, for specific dip switch settings.)
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Many different displays can be wired to run a multi-sequence pattern at the same time, using the same controller. Some of our customers wire their entire holiday home displays, including the lights on the house, an arched tunnel of lights over the driveway, a tree of lights, clusters of dancing bushes and trees, and more using just one of our smart chasers, set to run the 4 Track Multi-Sequence pattern! Commercial holiday light parks across the country also use our multi-sequence pattern throughout their parks to animate shapes, clusters of shapes, multiple clusters of different shapes, and walls of lights. Popular items to animate with the multi-sequence pattern including trees, bushes, stars, snowflakes, poles, posts, tree trunks, fence sections, parallel strands of lights across a roof, parallel strands of lights on the ground, arched tunnel displays, walls of snow made out of lights, chase lights, and much more. The list of different light displays that can be animated beautifully using our multi-sequence pattern is nearly limitless!
Our 4, 6, and 8 track smart chasers can handle up to 45,000 LED mini lights or 2,100 LED C7 bulbs (or up to 5,000 incandescent mini-lights or up to 350 C7 incandescent bulbs), when running the multi-sequence pattern. Our 4 ,6, and 8 track smart chasers are all rated for up to 18 amps on at one time. (The above bulb counts should use approximately 15 amps, thus ensuring that you are not overloading the controller.)
It IS important that you pay attention to your bulb counts and amperage when using our multi-sequence pattern, as there WILL be points during the multi-sequence cycle when ALL of the lights wired into the controller WILL come on at the same time. Thus, total amperage for all of the lights wired into the multi-sequence pattern on one controller must be 18 amps or less if you are using our 4, 6, or 8 track smart chasers. (The 3 Track Smart Chaser can handle up to 10 amps on at one time, and we also offer customized programmable controllers that can handle more than 18 amps on at one time.)
Present Throw
Descriptions:
Basic Description:
A lock-step pattern used to animate any sort of tossing motion, where two tracks come on with step 2, and then one track stays on while the other track(s) continues to chase through a basic chase pattern
How This Pattern Works:
• Step 1: the arm with the hand holding the ball, present, or item to be tossed lights up in a position behind the character.
• Step 2: the back arm turns off and an arm holding the present in front of the character lights up (making it look like the arm moved forward to begin to “toss” the item).
• All Remaining Steps: the front arm stays on, in its position in front of the character, as the item that was tossed lights up along an arc. The item then moves through the remaining steps, as it is “tossed”, until it reaches its end position.
Animated Examples:
→ Present Throw
Descriptions:
Basic Description: | A lock-step pattern used to animate any sort of tossing motion, where two tracks come on with step 2, and then one track stays on while the other track(s) continues to chase through a basic chase pattern |
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Step 1:
the arm with the hand holding the ball, present, or item to be tossed lights up in a position behind the character.
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Step 2:
the back arm turns off and an arm holding the present in front of the character lights up (making it look like the arm moved forward to begin to “toss” the item).
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All Remaining Steps:
the front arm stays on, in its position in front of the character, as the item that was tossed lights up along an arc. The item then moves through the remaining steps, as it is “tossed”, until it reaches its end position.
Animated Examples:
→ Present Throw
More about the Speller:
This pattern is automatically pre-programmed into ALL of Flash Track Lighting’s controllers and can be run with as few as 2 tracks or up to as many tracks as the controller has.
(Look at your controller's instructions, printed on the controller, OR under the Instructions section of this website, for specific dip switch settings.)
- 3T Smart Chaser: Version A in 3 track mode
- 4T Smart Chasers and Programmables: A & B, in 2, 3 and 4 track modes
- 6T Smart Chasers and Programmables A & B, in 2, 3, 4, 5 and 6 track modes
- 8T Smart Chasers and Programmables: A & B in 2, 3, 4, 5, 6, 7 and 8 track modes
- Programmables with More Tracks: A & B included for ALL available tracks
More about the Speller:
This pattern is automatically pre-programmed into ALL of Flash Track Lighting’s controllers and can be run with as few as 2 tracks or up to as many tracks as the controller has.
(Look at your controller's instructions, printed on the controller, OR under the Instructions section of this website, for specific dip switch settings.)
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Bowling
Descriptions:
Basic Description:
A reverse lock-step pattern where the last track (the upright bowling pins), comes on with step 1, and locks on as the other tracks go through a basic chase, until the last step (when the upright bowling pins turn off and the knocked over bowling pins light up)
How This Pattern Works:
• Step 1: bowler is lit up as well as the pins. The bowler is holding the ball behind him, with a 3x delay.
• Step 2: bowler’s arm moves in front of him, while holding the ball, with pins lit.
• Step 3: the ball continues to advance down the lane. (Pins stay lit.)
• Step 4: Second to Last Step: ball continues to move down the alley, lighting up in different positions, until it reaches the last step.
• Step 5: Ball is in its final position, and stays on while pins light up in the air, from being knocked over.
Animated Examples:
→ Bowling
Descriptions:
Basic Description: | A reverse lock-step pattern where the last track (the upright bowling pins), comes on with step 1, and locks on as the other tracks go through a basic chase, until the last step (when the upright bowling pins turn off and the knocked over bowling pins light up) |
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Step 1:
bowler is lit up as well as the pins. The bowler is holding the ball behind him, with a 3x delay.
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Step 2:
bowler’s arm moves in front of him, while holding the ball, with pins lit.
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Step 3:
the ball continues to advance down the lane. (Pins stay lit.)
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Step 4:
Second to Last Step: ball continues to move down the alley, lighting up in different positions, until it reaches the last step.
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Step 5:
Ball is in its final position, and stays on while pins light up in the air, from being knocked over.
Animated Examples:
→ Bowling
More about Bowling:
This pattern is automatically pre-programmed into all of Flash Track Lighting’s 4, 6, and 8 track controller models (both smart chasers and programmables) and can be run with as few as 4 tracks or up to as many as 8 tracks.
(Look at your controller's instructions, printed on the controller, OR under the Instructions section of this website, for specific dip switch settings.)
- 4T Smart Chasers and Programmables: 4 track mode only
- 6T Smart Chasers and Programmables 4, 5, and 6 track modes
- 8T Smart Chasers and Programmables: 4, 5, 6, 7 and 8 track modes
- Programmables with More Tracks: 4, 5, 6, 7, and 8 track modes only
More about Bowling:
This pattern is automatically pre-programmed into all of Flash Track Lighting’s 4, 6, and 8 track controller models (both smart chasers and programmables) and can be run with as few as 4 tracks or up to as many as 8 tracks.
(Look at your controller's instructions, printed on the controller, OR under the Instructions section of this website, for specific dip switch settings.)
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Cannon with 2 Arms
Descriptions:
Basic Description:
An 8-track only pattern in which a character fires a cannon, and then the cannon ball moves through a series of steps
How this Pattern Works:
A character (such as a soldier) moves his arm from an upward position (step 1 with a 4x delay), to a downward position (step 2 with a 4x delay). After the delay, the character’s arm goes back to its upward position, as the cannonball lights up (step 3). The cannonball is then released and moves through an arc of positions (steps 4-7), until the last step. On the last step (step 8), the cannonball disappears, and fireworks light up and stay on for a 2x delay.
Animated Examples:
→ Soldier Firing Cannon with 2 Arm Positions (animated with step by step references)
→ Soldier Firing Cannon with 2 Arm Positions Home Display Video
Descriptions:
Basic Description: | An 8-track only pattern in which a character fires a cannon, and then the cannon ball moves through a series of steps |
How this Pattern Works: | A character (such as a soldier) moves his arm from an upward position (step 1 with a 4x delay), to a downward position (step 2 with a 4x delay). After the delay, the character’s arm goes back to its upward position, as the cannonball lights up (step 3). The cannonball is then released and moves through an arc of positions (steps 4-7), until the last step. On the last step (step 8), the cannonball disappears, and fireworks light up and stay on for a 2x delay. |
Animated Examples:
→ Soldier Firing Cannon with 2 Arm Positions (animated with step by step references)
→ Soldier Firing Cannon with 2 Arm Positions Home Display Video
More about the Speller:
This pattern is automatically pre-programmed into ALL of Flash Track Lighting’s controllers and can be run with as few as 2 tracks or up to as many tracks as the controller has.
(Look at your controller's instructions, printed on the controller, OR under the Instructions section of this website, for specific dip switch settings.)
- 3T Smart Chaser: Version A in 3 track mode
- 4T Smart Chasers and Programmables: A & B, in 2, 3 and 4 track modes
- 6T Smart Chasers and Programmables A & B, in 2, 3, 4, 5 and 6 track modes
- 8T Smart Chasers and Programmables: A & B in 2, 3, 4, 5, 6, 7 and 8 track modes
- Programmables with More Tracks: A & B included for ALL available tracks
More about the Speller:
This pattern is automatically pre-programmed into ALL of Flash Track Lighting’s controllers and can be run with as few as 2 tracks or up to as many tracks as the controller has.
(Look at your controller's instructions, printed on the controller, OR under the Instructions section of this website, for specific dip switch settings.)
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Cannon with 3 Arms
Descriptions:
Basic Description:
An 8-track only pattern in which a character fires a cannon, using 3 arm positions instead of just 2, and then the cannon ball moves through a series of steps
How this Pattern Works:
The Cannon with 3 arms works almost the same way as the cannon with 2 arms. The main difference is that instead of just an upward and downward position for the character’s “firing” arm, there is a third, middle arm position in between them.
Animated Examples:
→ Soldier Firing a Cannon with 3 Arm Positions
Descriptions:
Basic Description: | An 8-track only pattern in which a character fires a cannon, using 3 arm positions instead of just 2, and then the cannon ball moves through a series of steps |
How this Pattern Works: | The Cannon with 3 arms works almost the same way as the cannon with 2 arms. The main difference is that instead of just an upward and downward position for the character’s “firing” arm, there is a third, middle arm position in between them. |
Animated Examples:
→ Soldier Firing a Cannon with 3 Arm Positions
More about the Speller:
This pattern is automatically pre-programmed into ALL of Flash Track Lighting’s controllers and can be run with as few as 2 tracks or up to as many tracks as the controller has.
(Look at your controller's instructions, printed on the controller, OR under the Instructions section of this website, for specific dip switch settings.)
- 3T Smart Chaser: Version A in 3 track mode
- 4T Smart Chasers and Programmables: A & B, in 2, 3 and 4 track modes
- 6T Smart Chasers and Programmables A & B, in 2, 3, 4, 5 and 6 track modes
- 8T Smart Chasers and Programmables: A & B in 2, 3, 4, 5, 6, 7 and 8 track modes
- Programmables with More Tracks: A & B included for ALL available tracks
More about the Speller:
This pattern is automatically pre-programmed into ALL of Flash Track Lighting’s controllers and can be run with as few as 2 tracks or up to as many tracks as the controller has.
(Look at your controller's instructions, printed on the controller, OR under the Instructions section of this website, for specific dip switch settings.)
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Snowball Fight
Descriptions:
Basic Description:
An 8-track only pattern that involves 2 characters throwing a ball (or a snowball) back and forth, at each other
How this Pattern Works:
Two characters (such as snowmen), positioned on opposite ends of the display, throw a ball (or in this example, snowball), back and forth at each other. The left character’s right arm lights up as the ball is tossed. The ball then goes through a 4-step arc, until it hits the other character. The other character then grabs the ball and throws it back, hitting the other character.
Animated Examples:
→ Snowball Fight (animated with step by step references)
Descriptions:
Basic Description: | An 8-track only pattern that involves 2 characters throwing a ball (or a snowball) back and forth, at each other |
How this Pattern Works: | Two characters (such as snowmen), positioned on opposite ends of the display, throw a ball (or in this example, snowball), back and forth at each other. The left character’s right arm lights up as the ball is tossed. The ball then goes through a 4-step arc, until it hits the other character. The other character then grabs the ball and throws it back, hitting the other character. |
Animated Examples:
→ Snowball Fight (animated with step by step references)
More about the Speller:
This pattern is automatically pre-programmed into ALL of Flash Track Lighting’s controllers and can be run with as few as 2 tracks or up to as many tracks as the controller has.
(Look at your controller's instructions, printed on the controller, OR under the Instructions section of this website, for specific dip switch settings.)
- 3T Smart Chaser: Version A in 3 track mode
- 4T Smart Chasers and Programmables: A & B, in 2, 3 and 4 track modes
- 6T Smart Chasers and Programmables A & B, in 2, 3, 4, 5 and 6 track modes
- 8T Smart Chasers and Programmables: A & B in 2, 3, 4, 5, 6, 7 and 8 track modes
- Programmables with More Tracks: A & B included for ALL available tracks
More about the Speller:
This pattern is automatically pre-programmed into ALL of Flash Track Lighting’s controllers and can be run with as few as 2 tracks or up to as many tracks as the controller has.
(Look at your controller's instructions, printed on the controller, OR under the Instructions section of this website, for specific dip switch settings.)
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Tennis with 2 Arms
Descriptions:
Basic Description:
An 8-track only pattern in which 2 characters hit a ball back and forth, using an underhanded (tennis-style) arm movement
How This Pattern Works:
Two characters, positioned on opposite ends of the display, toss a ball back and forth to each other, using an under-handed tennis-style toss. The left character's arm moves upward as it tosses the ball in step 1. Then, the ball arcs through 8 positions to reach the right character. The right character's arm moves upward to toss the ball back (in 1 movement) through the entire arc. The characters (and their arms/ tennis rackets) remain lit the entire time. Each character has 2 arm positions (down and up) and the "ball" or item being tossed, has 8 positions.
Animated Examples:
→ 2 Characters Play Tennis with 2 Arm Positions each (animated with step by step references)
Descriptions:
Basic Description: | An 8-track only pattern in which 2 characters hit a ball back and forth, using an underhanded (tennis-style) arm movement |
How This Pattern Works: | Two characters, positioned on opposite ends of the display, toss a ball back and forth to each other, using an under-handed tennis-style toss. The left character's arm moves upward as it tosses the ball in step 1. Then, the ball arcs through 8 positions to reach the right character. The right character's arm moves upward to toss the ball back (in 1 movement) through the entire arc. The characters (and their arms/ tennis rackets) remain lit the entire time. Each character has 2 arm positions (down and up) and the "ball" or item being tossed, has 8 positions. |
Animated Examples:
→ 2 Characters Play Tennis with 2 Arm Positions each (animated with step by step references)
More about the Speller:
This pattern is automatically pre-programmed into ALL of Flash Track Lighting’s controllers and can be run with as few as 2 tracks or up to as many tracks as the controller has.
(Look at your controller's instructions, printed on the controller, OR under the Instructions section of this website, for specific dip switch settings.)
- 3T Smart Chaser: Version A in 3 track mode
- 4T Smart Chasers and Programmables: A & B, in 2, 3 and 4 track modes
- 6T Smart Chasers and Programmables A & B, in 2, 3, 4, 5 and 6 track modes
- 8T Smart Chasers and Programmables: A & B in 2, 3, 4, 5, 6, 7 and 8 track modes
- Programmables with More Tracks: A & B included for ALL available tracks
More about the Speller:
This pattern is automatically pre-programmed into ALL of Flash Track Lighting’s controllers and can be run with as few as 2 tracks or up to as many tracks as the controller has.
(Look at your controller's instructions, printed on the controller, OR under the Instructions section of this website, for specific dip switch settings.)
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Tennis with 3 Arms
Descriptions:
Basic Description:
An 8-track only pattern in which 2 characters hit a ball back and forth, using an underhanded (tennis-style) arm movement that has 3 arm positions per character instead of just 2
How this Pattern Works:
The Tennis with 3 Arms pattern works almost the same way as tennis with 2 arms. The main difference is that instead of just an upward and downward position for the characters' "swinging" arm, there is a third, middle arm position in between them.
Animated Examples:
→ 2 Characters Playing Tennis with 3 Arm Positions each (animated with step by step references)
Descriptions:
Basic Description: | An 8-track only pattern in which 2 characters hit a ball back and forth, using an underhanded (tennis-style) arm movement that has 3 arm positions per character instead of just 2 |
How this Pattern Works: | The Tennis with 3 Arms pattern works almost the same way as tennis with 2 arms. The main difference is that instead of just an upward and downward position for the characters' "swinging" arm, there is a third, middle arm position in between them. |
Animated Examples:
→ 2 Characters Playing Tennis with 3 Arm Positions each (animated with step by step references)
More about the Speller:
This pattern is automatically pre-programmed into ALL of Flash Track Lighting’s controllers and can be run with as few as 2 tracks or up to as many tracks as the controller has.
(Look at your controller's instructions, printed on the controller, OR under the Instructions section of this website, for specific dip switch settings.)
- 3T Smart Chaser: Version A in 3 track mode
- 4T Smart Chasers and Programmables: A & B, in 2, 3 and 4 track modes
- 6T Smart Chasers and Programmables A & B, in 2, 3, 4, 5 and 6 track modes
- 8T Smart Chasers and Programmables: A & B in 2, 3, 4, 5, 6, 7 and 8 track modes
- Programmables with More Tracks: A & B included for ALL available tracks
More about the Speller:
This pattern is automatically pre-programmed into ALL of Flash Track Lighting’s controllers and can be run with as few as 2 tracks or up to as many tracks as the controller has.
(Look at your controller's instructions, printed on the controller, OR under the Instructions section of this website, for specific dip switch settings.)
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Fishing with 3 Poles
Descriptions:
Basic Description:
An 8-track only pattern in which 1 character (in this case, a fisherman), uses 3 different arm positions to cast his fishing line, catch a fish, and pull it out of the water
How this Pattern Works:
A fisherman with 3 arm positions casts his line and gets a fish (steps 1 and 2). He then pulls the fish up, out of the water (step 3) and brings the fish through the air, over his head, and behind him. On the last step, he lands the fish in the bucket behind him.
Animated Examples:
→ Fisherman Catching a Fish (animated with step by step references)
Descriptions:
Basic Description: | An 8-track only pattern in which 1 character (in this case, a fisherman), uses 3 different arm positions to cast his fishing line, catch a fish, and pull it out of the water |
How this Pattern Works: | A fisherman with 3 arm positions casts his line and gets a fish (steps 1 and 2). He then pulls the fish up, out of the water (step 3) and brings the fish through the air, over his head, and behind him. On the last step, he lands the fish in the bucket behind him. |
Animated Examples:
→ Fisherman Catching a Fish (animated with step by step references)
More about the Speller:
This pattern is automatically pre-programmed into ALL of Flash Track Lighting’s controllers and can be run with as few as 2 tracks or up to as many tracks as the controller has.
(Look at your controller's instructions, printed on the controller, OR under the Instructions section of this website, for specific dip switch settings.)
- 3T Smart Chaser: Version A in 3 track mode
- 4T Smart Chasers and Programmables: A & B, in 2, 3 and 4 track modes
- 6T Smart Chasers and Programmables A & B, in 2, 3, 4, 5 and 6 track modes
- 8T Smart Chasers and Programmables: A & B in 2, 3, 4, 5, 6, 7 and 8 track modes
- Programmables with More Tracks: A & B included for ALL available tracks
More about the Speller:
This pattern is automatically pre-programmed into ALL of Flash Track Lighting’s controllers and can be run with as few as 2 tracks or up to as many tracks as the controller has.
(Look at your controller's instructions, printed on the controller, OR under the Instructions section of this website, for specific dip switch settings.)
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Golfer, Version 1
Descriptions:
Basic Description:
An 8-track only pattern in which 1 character (in this case, a golfer) uses 3 arm positions to pivot a golf club back and forth behind the tee twice, and then hits the golf ball through an 8 position arc, to land in the hole
How this Pattern Works:
A golfer, with 3 arms positions, pivots the golf club back and forth (behind him and at the tee) twice. He then pulls the club back behind him a third time, swings the club forward, and hits the ball, with the golf club stopping in a third, upward, post-swing position, past the tee. The ball then arcs through the air, and lands on the ground/in the hole, going through an 8 position arc in the process.
Animated Examples:
→ Golfer Version 1, (animated with step by step references)
Descriptions:
Basic Description: | An 8-track only pattern in which 1 character (in this case, a golfer) uses 3 arm positions to pivot a golf club back and forth behind the tee twice, and then hits the golf ball through an 8 position arc, to land in the hole |
How this Pattern Works: | A golfer, with 3 arms positions, pivots the golf club back and forth (behind him and at the tee) twice. He then pulls the club back behind him a third time, swings the club forward, and hits the ball, with the golf club stopping in a third, upward, post-swing position, past the tee. The ball then arcs through the air, and lands on the ground/in the hole, going through an 8 position arc in the process. |
Animated Examples:
→ Golfer Version 1, (animated with step by step references)
More about the Speller:
This pattern is automatically pre-programmed into ALL of Flash Track Lighting’s controllers and can be run with as few as 2 tracks or up to as many tracks as the controller has.
(Look at your controller's instructions, printed on the controller, OR under the Instructions section of this website, for specific dip switch settings.)
- 3T Smart Chaser: Version A in 3 track mode
- 4T Smart Chasers and Programmables: A & B, in 2, 3 and 4 track modes
- 6T Smart Chasers and Programmables A & B, in 2, 3, 4, 5 and 6 track modes
- 8T Smart Chasers and Programmables: A & B in 2, 3, 4, 5, 6, 7 and 8 track modes
- Programmables with More Tracks: A & B included for ALL available tracks
More about the Speller:
This pattern is automatically pre-programmed into ALL of Flash Track Lighting’s controllers and can be run with as few as 2 tracks or up to as many tracks as the controller has.
(Look at your controller's instructions, printed on the controller, OR under the Instructions section of this website, for specific dip switch settings.)
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Golfer, Version 2
Descriptions:
Basic Description:
An 8-track only pattern in which 1 character (in this case, a golfer) uses 3 arm positions to pivot a golf club back and forth behind the tee twice, then hits the golf ball through an 8 position arc to land in the hole, all while keeping the golf club behind the tee
How this Pattern Works:
The Golfer, Version 2 pattern works almost the same way as Golfer Version 1. The main difference is that in version 2, ALL 3 of the golf club's positions keep the golf club at or behind the tee. The golf club/ arm position is always at a behind or low position, never in an upward, post-swing position in front of the character.
Animated Examples:
→ Golfer Version 2 (animated with step by step references)
Descriptions:
Basic Description: | An 8-track only pattern in which 1 character (in this case, a golfer) uses 3 arm positions to pivot a golf club back and forth behind the tee twice, then hits the golf ball through an 8 position arc to land in the hole, all while keeping the golf club behind the tee |
How this Pattern Works: | The Golfer, Version 2 pattern works almost the same way as Golfer Version 1. The main difference is that in version 2, ALL 3 of the golf club's positions keep the golf club at or behind the tee. The golf club/ arm position is always at a behind or low position, never in an upward, post-swing position in front of the character. |
Animated Examples:
→ Golfer Version 2 (animated with step by step references)
More about the Speller:
This pattern is automatically pre-programmed into ALL of Flash Track Lighting’s controllers and can be run with as few as 2 tracks or up to as many tracks as the controller has.
(Look at your controller's instructions, printed on the controller, OR under the Instructions section of this website, for specific dip switch settings.)
- 3T Smart Chaser: Version A in 3 track mode
- 4T Smart Chasers and Programmables: A & B, in 2, 3 and 4 track modes
- 6T Smart Chasers and Programmables A & B, in 2, 3, 4, 5 and 6 track modes
- 8T Smart Chasers and Programmables: A & B in 2, 3, 4, 5, 6, 7 and 8 track modes
- Programmables with More Tracks: A & B included for ALL available tracks
More about the Speller:
This pattern is automatically pre-programmed into ALL of Flash Track Lighting’s controllers and can be run with as few as 2 tracks or up to as many tracks as the controller has.
(Look at your controller's instructions, printed on the controller, OR under the Instructions section of this website, for specific dip switch settings.)
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Baseball with 6 Balls
Descriptions:
Basic Description:
An 8-track only pattern in which 2 characters play baseball, with the right character throwing the ball and the left character hitting the ball back
How this Pattern Works:
In the first position, the right character's arm (the pitcher's arm) raises up, with the ball in hand. The character's arm then moves down, as the ball is release through a 4-step arc towards the left character. On the fourth step, the right character's arm swings forward (the batter, with the bat in hand) to hit the ball, returning it back through the same arc to the right character (the pitcher).
Animated Examples:
→ Baseball with 6 Balls (animated with step by step references)
Descriptions:
Basic Description: | An 8-track only pattern in which 2 characters play baseball, with the right character throwing the ball and the left character hitting the ball back |
How this Pattern Works: | In the first position, the right character's arm (the pitcher's arm) raises up, with the ball in hand. The character's arm then moves down, as the ball is release through a 4-step arc towards the left character. On the fourth step, the right character's arm swings forward (the batter, with the bat in hand) to hit the ball, returning it back through the same arc to the right character (the pitcher). |
Animated Examples:
→ Baseball with 6 Balls (animated with step by step references)
More about the Speller:
This pattern is automatically pre-programmed into ALL of Flash Track Lighting’s controllers and can be run with as few as 2 tracks or up to as many tracks as the controller has.
(Look at your controller's instructions, printed on the controller, OR under the Instructions section of this website, for specific dip switch settings.)
- 3T Smart Chaser: Version A in 3 track mode
- 4T Smart Chasers and Programmables: A & B, in 2, 3 and 4 track modes
- 6T Smart Chasers and Programmables A & B, in 2, 3, 4, 5 and 6 track modes
- 8T Smart Chasers and Programmables: A & B in 2, 3, 4, 5, 6, 7 and 8 track modes
- Programmables with More Tracks: A & B included for ALL available tracks
More about the Speller:
This pattern is automatically pre-programmed into ALL of Flash Track Lighting’s controllers and can be run with as few as 2 tracks or up to as many tracks as the controller has.
(Look at your controller's instructions, printed on the controller, OR under the Instructions section of this website, for specific dip switch settings.)
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