See Our Pre-Programmed Chase Patterns

Which Chase Patterns Come with Which Controllers?

Below is a list of all of the patterns included with each of our controller models. 

3 Track Smart Chaser

Each of the following patterns are pre-programmed into the 3 Track Smart Chaser:

  1. Basic Chase (2 & 3 Track)
  2. Basic Wave (3 Track)
  3. Slow Chase (2 & 3 Track)
  4. Slow Wave (3 Track)
  5. Chase w/ Delay on Step 1 (2 & 3 Track)
  6. Chase w/ Delay on Steps 1 and Last Step (3 Track)
  1. Wave w/ Delays on Steps 1 and Last Step (3 Track)
  2. Chase w/ Blank (3 Track)
  3. Negative Chase (3 Track)
  4. Build Up (2 & 3 Track)
  5. Speller (3 Track)
  6. Multi-Sequence (3 Track)

4, 6, and 8 Track Smart Chasers and Programmables

Each of the following patterns can be set to run on as many tracks as the controller model has
(2, 3, 4, 5, 6, 7, and 8 tracks):

  1. Basic Chase 
  2. Basic Wave
  3. Slow Chase
  4. Slow Wave
  5. Chase w/ Delay on Step 1
  6. Chase w/ Delay on Step 1
  7. Chase w/ Delay on Steps 1 and Last Step
  8. Chase w/ Delay on Steps 1 and Last Step , Version 2
  9. Wave w/ Delays on Steps 1 and Last Step
  10. Negative Chase
  1. Negative Chase, V2
  2. Build Up
  3. Build Up and Down
  4. Build Up and Down, V2
  5. Speller
  6. Speller, V2
  7. Multi-Sequence (NOT available in 2 Tracks)
  8. Multi-Sequence, V2 (NOT available in 2 Tracks)
  9. Present Throw (NOT available in 2 Tracks)
  10. Bowling (NOT available in 2 Tracks)

Additional Patterns Included with 8 Track or More Models:

Each of these patterns require a minimum of 8 tracks to run properly.
They are included with the 8 Track Smart Chaser and The 8, 10, 12, 14, 16, 18, 20, 22, and 24 Track Programmable Controllers.

  1. Cannon w/ 2 Arms
  2. Cannon 2/ 3 Arms
  3. Snowball Fight
  4. Baseball w/ 6 Balls
  5. Tennis w/ 2 Arms
  1. Tennis w/ 3 Arms
  2. Fishing w/ 3 Poles
  3. Golfer, Version 1
  4. Golfer, Version 2

Descriptions and Examples of Included Patterns

Below are descriptions and examples of each of the many patterns included with our controllers.

  • Click on the links to see animated examples of each pattern.
  • Click on the “Click for more information” arrows for more details including which controllers include that pattern, more about how the pattern works, and display ideas that can be created with that pattern.

 

Chase (Basic Chase)

Descriptions:
Version A: Sequentially turns each track on, one at a time, at the standard speed range of 1/20th of a second to 2 seconds per step
Version B (Chase Slow): A slower chase pattern, with a slower speed range of 2-6 seconds per step
Animated Examples:
See Version A and Version B examples for 2, 3, 4, 5, 6, 7 or 8 tracks
2 Track Chase - Waving Santa
3 Track Chase—Basic Example                → 3 Track Chase Train Examples (Wheels Turning)
4 Track Chase                 → 5 Track Chase                    → 6 Track Chase

Chase, Delay on 1

Descriptions:
Version A: Chase with a Delay on Step 1 Basic Chase Pattern (sequentially turns each track on, one at a time) with step 1 staying turned on 3x longer than the other steps
Version B: Same pattern as version A, but with a slower speed range of 2-6 seconds per step
Animated Examples:
See Version A and Version B examples for 2, 3, 4, 5, 6, 7 or 8 tracks
Examples of Santa Skiing Display
    (using 6 Track, Chase Delay on 1)

Chase, Delay on 1 & Last

Descriptions:
Version A: Chase with a Delay on the First and Last Steps
Basic Chase Pattern (sequentially turns each track on, one at a time) in which the first and last steps stay turned on 3x longer than the other steps
Version B: Same pattern as version A, but with an overall slower speed range of 2-6 seconds per step
Animated Examples:
See Version A and Version B examples for 2, 3, 4, 5, 6, 7 or 8 tracks
Examples of Rudolph Flying
    (using 5 Tracks)

Negative Chase

Descriptions:
Version A: Reverse of the chase pattern - sequentially turns 1 track off at a time, with all others on
Version B: While version 1 Negative Chase turns 1 track off at a time with all others on, this Version B pattern turns 2 tracks off at a time, while all others remain on
Animated Examples:
Example of Train Wheels Turning
    (using 6 Track , Chase Delay on 1)

3 Track Chase with Blank

Descriptions:
Version A: A chase pattern that adds a “blank” delay (a delay with all lights off) at the end of step 3, after which the pattern repeats.
Animated Examples:
No examples of this pattern are available at this time

Back and Forth (Wave)

Descriptions:
Version A: Turns lights on and off in a back and forth motion, like an ocean wave
Version B (Back and Forth Slow): While version 1 Back and Forth turns the lights on and off in a basic back and forth motion, version 2 adds delays on the first and last steps.
Animated Examples:
See Version A and Version B examples for 2, 3, 4, 5, 6, 7 or 8 tracks
3 Track Wave - Bell Ringing
Examples of Santa Waving (2 and 3 track) and Bells Ringing (4 track)                

Build Up

Descriptions:
Version A: Sequentially turns each track on, keeping it on until all tracks are on, then turns all tracks off together
Animated Examples:
See Version A and Version B examples for 2, 3, 4, 5, 6, 7 or 8 tracks
Christmas Tree Turning On (5 Track Build Up)

Build Up and Down

Descriptions:
Version A: A build-up pattern that builds up from track 1 to the last step, and then reverses back down from the last track to track 1, sometimes used for a Jack in the Box display
Version B: A build-up pattern that builds up/ turns on from track 1 to the last track, and then builds down/ turns off from track 1 to the last track, like a slinky
Animated Examples:
See Version A and Version B examples for 2, 3, 4, 5, 6, 7 or 8 tracks
Jack in the Box (3 Track Build Up)

Speller

Descriptions:
Version A: A build-up pattern that ends with all tracks flashing on and off together 3 times, often used for spelling out a word on a sign
Version B: The same pattern as Version A, but with more flashes and a longer delay at the end
Animated Examples:
See Version A and Version B examples for 3, 4, 5, 6, 7 or 8 tracks
Speller Sign for “Casino” (7 Track Speller)

Multi-Sequence

Descriptions:
Version A: A 20-second continuous, repeating loop of 8 different chase patterns, with each pattern lasting 1-3 seconds
What Patterns Multi-Sequence Goes Through
1) Performs a basic chase, with all tracks chasing to the right, 6 times, at a fast speed
2) Performs a chase, with all tracks chasing in the opposite direction to the left, 6 times, at a fast speed
3) Alternating tracks flash on and off together, at a very fast speed, 32 times
a. This means that all of the even tracks will flash on together once, then all of the odd tracks will flash on together once, and this will repeat until both sets of tracks have each flashed on and off 16 times. This creates a shimmering or glitter-like effect.
4) All of the tracks build up, and then turn off. This repeats 4 times.
5) All of the tracks turn on together, and stay on together for a 3 second hold.
6) All of the tracks flash off together, and then flash on together, 3 times.
7) All of the tracks turn on, and stay on together for a 2 second hold.
8) All of the tracks chase back and forth, at a fast speed, 6 times.
*At this point, the cycle goes back to step 1 and repeats.*


Animated Examples:
Dancing Trees (using 4 track multi-sequence)

Present Throw

Descriptions:
Basic Description: A lock-step pattern used to animate any sort of tossing motion, where two tracks come on with step 2, and then one track stays on while the other track(s) continues to chase through a basic chase pattern
How This Pattern Works:
Step 1:
the arm with the hand holding the ball, present, or item to be tossed lights up in a position behind the character.
Step 2:
the back arm turns off and an arm holding the present in front of the character lights up (making it look like the arm moved forward to begin to “toss” the item).
All Remaining Steps:
the front arm stays on, in its position in front of the character, as the item that was tossed lights up along an arc. The item then moves through the remaining steps, as it is “tossed”, until it reaches its end position.

Animated Examples:
Present Throw

Bowling

Descriptions:
Basic Description: A reverse lock-step pattern where the last track (the upright bowling pins), comes on with step 1, and locks on as the other tracks go through a basic chase, until the last step (when the upright bowling pins turn off and the knocked over bowling pins light up)
How This Pattern Works:
Step 1:
bowler is lit up as well as the pins. The bowler is holding the ball behind him, with a 3x delay.
Step 2:
bowler’s arm moves in front of him, while holding the ball, with pins lit.
Step 3:
the ball continues to advance down the lane. (Pins stay lit.)
Step 4:
Second to Last Step: ball continues to move down the alley, lighting up in different positions, until it reaches the last step.
Step 5:
Ball is in its final position, and stays on while pins light up in the air, from being knocked over.

Animated Examples:
Bowling

Cannon with 2 Arms

Descriptions:
Basic Description: An 8-track only pattern in which a character fires a cannon, and then the cannon ball moves through a series of steps
How this Pattern Works: A character (such as a soldier) moves his arm from an upward position (step 1 with a 4x delay), to a downward position (step 2 with a 4x delay). After the delay, the character’s arm goes back to its upward position, as the cannonball lights up (step 3). The cannonball is then released and moves through an arc of positions (steps 4-7), until the last step. On the last step (step 8), the cannonball disappears, and fireworks light up and stay on for a 2x delay.
Animated Examples:
Soldier Firing Cannon with 2 Arm Positions (animated with step by step references)
Soldier Firing Cannon with 2 Arm Positions Home Display Video

Cannon with 3 Arms

Descriptions:
Basic Description: An 8-track only pattern in which a character fires a cannon, using 3 arm positions instead of just 2, and then the cannon ball moves through a series of steps
How this Pattern Works: The Cannon with 3 arms works almost the same way as the cannon with 2 arms. The main difference is that instead of just an upward and downward position for the character’s “firing” arm, there is a third, middle arm position in between them.
Animated Examples:
Soldier Firing a Cannon with 3 Arm Positions

Snowball Fight

Descriptions:
Basic Description: An 8-track only pattern that involves 2 characters throwing a ball (or a snowball) back and forth, at each other
How this Pattern Works: Two characters (such as snowmen), positioned on opposite ends of the display, throw a ball (or in this example, snowball), back and forth at each other. The left character’s right arm lights up as the ball is tossed. The ball then goes through a 4-step arc, until it hits the other character. The other character then grabs the ball and throws it back, hitting the other character.
Animated Examples:
Snowball Fight (animated with step by step references)

Tennis with 2 Arms

Descriptions:
Basic Description: An 8-track only pattern in which 2 characters hit a ball back and forth, using an underhanded (tennis-style) arm movement
How This Pattern Works: Two characters, positioned on opposite ends of the display, toss a ball back and forth to each other, using an under-handed tennis-style toss. The left character's arm moves upward as it tosses the ball in step 1. Then, the ball arcs through 8 positions to reach the right character. The right character's arm moves upward to toss the ball back (in 1 movement) through the entire arc. The characters (and their arms/ tennis rackets) remain lit the entire time. Each character has 2 arm positions (down and up) and the "ball" or item being tossed, has 8 positions.
Animated Examples:
2 Characters Play Tennis with 2 Arm Positions each (animated with step by step references)

Tennis with 3 Arms

Descriptions:
Basic Description: An 8-track only pattern in which 2 characters hit a ball back and forth, using an underhanded (tennis-style) arm movement that has 3 arm positions per character instead of just 2
How this Pattern Works: The Tennis with 3 Arms pattern works almost the same way as tennis with 2 arms. The main difference is that instead of just an upward and downward position for the characters' "swinging" arm, there is a third, middle arm position in between them.
Animated Examples:
2 Characters Playing Tennis with 3 Arm Positions each (animated with step by step references)

Fishing with 3 Poles

Descriptions:
Basic Description: An 8-track only pattern in which 1 character (in this case, a fisherman), uses 3 different arm positions to cast his fishing line, catch a fish, and pull it out of the water
How this Pattern Works: A fisherman with 3 arm positions casts his line and gets a fish (steps 1 and 2). He then pulls the fish up, out of the water (step 3) and brings the fish through the air, over his head, and behind him. On the last step, he lands the fish in the bucket behind him.
Animated Examples:
Fisherman Catching a Fish (animated with step by step references)

Golfer, Version 1

Descriptions:
Basic Description: An 8-track only pattern in which 1 character (in this case, a golfer) uses 3 arm positions to pivot a golf club back and forth behind the tee twice, and then hits the golf ball through an 8 position arc, to land in the hole
How this Pattern Works: A golfer, with 3 arms positions, pivots the golf club back and forth (behind him and at the tee) twice. He then pulls the club back behind him a third time, swings the club forward, and hits the ball, with the golf club stopping in a third, upward, post-swing position, past the tee. The ball then arcs through the air, and lands on the ground/in the hole, going through an 8 position arc in the process.
Animated Examples:
Golfer Version 1, (animated with step by step references)

Golfer, Version 2

Descriptions:
Basic Description: An 8-track only pattern in which 1 character (in this case, a golfer) uses 3 arm positions to pivot a golf club back and forth behind the tee twice, then hits the golf ball through an 8 position arc to land in the hole, all while keeping the golf club behind the tee
How this Pattern Works: The Golfer, Version 2 pattern works almost the same way as Golfer Version 1. The main difference is that in version 2, ALL 3 of the golf club's positions keep the golf club at or behind the tee. The golf club/ arm position is always at a behind or low position, never in an upward, post-swing position in front of the character.
Animated Examples:
Golfer Version 2 (animated with step by step references)

Baseball with 6 Balls

Descriptions:
Basic Description: An 8-track only pattern in which 2 characters play baseball, with the right character throwing the ball and the left character hitting the ball back
How this Pattern Works: In the first position, the right character's arm (the pitcher's arm) raises up, with the ball in hand. The character's arm then moves down, as the ball is release through a 4-step arc towards the left character. On the fourth step, the right character's arm swings forward (the batter, with the bat in hand) to hit the ball, returning it back through the same arc to the right character (the pitcher).
Animated Examples:
Baseball with 6 Balls (animated with step by step references)